Charles Hudson

Rank: 3015 / 4486

5 selected videos

SGS2008: Building Communities & Social Interaction In & Around Games

Social networking and games go hand in hand. Whether it's taking advantage of the relationship data in social networks to build novel gameplay or building community among people who play games, game developers are discovering clever ways to build real communities around the games they're developing. Hear from our panel of thought leaders about what it takes to successfully integrate community and social interaction into the next generation of games.

Panelists:

» Jim Greer - CEO,...

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Related topics : social network game developers / social and networking community

VGS2008: Virtual Goods and Social Networks

Virtual goods are beginning to have a major footprint on leading social networks. Beyond merely offering an alternative to advertising, virtual goods create solid opportunities for application developers to capitalize on the user engagement they generate. What will it take to fully take advantage of the virtual goods opportunity on social networks? Our panel of leading thinkers will share their views on this topic.

Panelists:

» John Hwang - Director of Products, Automotive, RockYou

»...

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Related topics : social network game developers

SGS09: Social Games In the Wild - Living Outside of Social Networks

Not all social games live on social networks. What does it take to build a successful social game or game experience outside of the confines of a social network? Our closing panel will dive into this topic in depth.

Panelists:

» Andrew Busey - Founder and CEO, Challenge Games

» Jim Greer - Founder and CEO, Kongregate

» Daniel James - Founder and CEO, Three Rings

» Matt Mihaly - CEO and Creative Director, Sparkplay Media

Moderator:

» Jeremy Liew - Managing Director, Lightspeed...

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Related topics : games social network

SGS2008: User Generated Games in Social Networks and Virtual Worlds

Games are one of the most popular activities on social networks and virtual worlds. Increasingly, users are taking it upon themselves to create games and entertainment of their own within the context of existing online environments. Curious as to what's driving this behavior? This is the panel for you.

Panelists:

» Daniel James - CEO, Three Rings

» Jeremy Monroe - Director of Business Development, Sports & Entertainment, North America, Sulake Inc.

» Ted Rheingold - Founder, Dogster and...

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Related topics : online gaming social network

SGS2008: Asynchronous Games on Social Networks

There are a lot of interesting asynchronous activities happe

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Related topics : games social network